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Welcome, wanderer, to the fascinating world of Peora, a customized multiplayer online role playing game. Take the role of a valorous adventurer, explore a huge realm of magic and mystery and make friends with people from all over the world! To start playing sign up for a free account and download your client. See you in Peora!

  Sat, 4 Dec 2021 -
Housing Information Update:

We are pleased to announce that the new houses seem to be working very well; we will continue testing, but expect things to go smoothly. Therefore, the date for implementation has been selected:

Saturday, December 18th at 0900 JST (server save)

The server will be offline for 24 hours, and will resume on Sunday, December 19th at 0900 JST (server save). The reason for the extended offline period is to ensure the server is fully saved/backed up, and then for extensive testing to check that the live server will function identically as the test server. Overall we feel very confident things will load and function correctly so the delay may be shorter than 24 hours. Any time changes will be announced on the webpage and discord.

It would be appreciated if players could move out of their houses prior to the implmentation date; but if not, they will be auto moved out during the upgrade. If a player has more items then than the depot in the town their house is can hold, items will be send to other depots, generally in this order:

Sircera - Montego - Koya - Togesland - Sabaku

There is one major change to the previous plan.  Originally, we had hoped to do the following:

1. If the current owner of the newly "emptied" home is an active player as per the defintion on the Houses page (player has logged a minimum of 15 hours of online time since last housing check) they will have first choice on their "original home" which may be modified in size/location.

However, this is proving very difficult to guarantee; therefore after the housing update, all houses will be available on a first come, first served basis. Hopefully, with such a small playerbase, players can interact with each other to arrange outcomes that are suitable for all. The housing rule shown on the webpage(Houses require zero rent, but house ownership will be checked twice a year (mid June and mid December) to avoid inactive players holding houses. If a player has not logged a minimum of 15 hours of online time as of the date of the ownership check the player will lose their house. Any player items in said house will be returned to the house owner's depot.) will still be maintained. If there are any questions about this, please feel free to discuss in discord.

Also, we are glad to say Santa will visit Peora this year; he will be available to visit from Sunday, December 19th and will stay until the end of the month to give people enough time to obtain their present.

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As always, kindly report any errors (visual or game play) and thank you for all the reports and suggestions; best of luck in quests and have fun!
  by God Evan
  Sun, 21 Nov 2021 -
76th Update!

Lately some fairly high level quests have been solved; it is nice to see people working together to unravel some of the larger quest threads; well done!

Spectral Steppes continues to function well, with only minor adjustments. This has resulted in some extra time being devoted to the housing issue; sometime in the future, hopefully around the next housing check, several new houses will be unveiled.  As the housing system is very tricky, to be sure no one loses anything, we will dedicate an entire day (closed server) for an install. This will also mean that everyone will be requested to move out of their homes; or understand that their home will be emptied (and items send to depot) during the update process.

There is no need to move out now; there will be more information to come regarding the update installation date/procedures. However, there is some basic information available to review:

1. If the current owner of the newly "emptied" home is an active player as per the defintion on the Houses page (player has logged a minimum of 15 hours of online time since last housing check) they will have first choice on their "original home" which may be modified in size/location.

2. New or reworked homes may have too many or too few items (such as beds/stoves/wall lights/etc) in the view of the owner. These can be adjusted by the owner via report; stand/face the spot and send in an !report with the requested upgrade. For example, face the wall and type "!report please place a wall lamp on this wall" or face a stove and type "!report please remove this stove" and as soon as possible the map will be adjusted.

3. Building houses can be difficult, and it is easy even with testing to miss errors. If a new house has an error (common housing errors include people univited being able to enter, or being able to mana/health gain inside the home, etc) kindly report it. However, it should be noted that no player is obligated to report an error found (althought it is greatly appreciated) and will not face any sort of punishment for not reporting an error. However, if any player exploits/uses an error or game weakness, then the case will be reviewed carefully to determine necessary action. For example: Player A notices they can enter Player B's house without invitation. Player A tells no one about this error, and simply goes on to play as normal. Player A would have no issues. However, if Player A were to enter Player B's home and steal all of the items, then the case would need to be reviewed. We have a generally small and friendly community, so hopefully people will be kind enough to report any errors found.

4. There are 3 new homes in Rookgaard, Drake Isles, Spectral Steppes, and Windemere. They will all have generic names (for example, "Drake Isles I") but the first owner will have the chance to suggest house names; if the name is acceptable (something that follows the theme of an RPG server) the house can be renamed.

The houses are still mid update, so hopefully we will have more news before the end of the year. Below are some samples of the work in progress:

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In addition to the housing, we have adjusted a few other things in the background. As everyone is likely aware, there are several spells that offer special bonuses/boosts; these can be found by completing quests, which then allow the player the ability to cast the spell. Originally, all "boost/regeneration" items were meant to follow this same rule; useable by the player who completed the quest. However, it was not until recently that the scripts could finally be made to function correctly; thus going forward, all boost/regeneration items should only function when equipped/used by the player who solved the quest to obtain the item; otherwise the item should "self remove" or fail to offer a bonus/regeneration. This has been tested for an extended period, but if anything is not working correctly, please let us know; and if any item is still "non quest solving player usable", also please let us know. Please note that all "protective" items (for example, a shield that increases resistance to fire damage) should still be useable by all players, regardless of quest status.  In addition to this, after the next server save, the following changes will take effect:

1. A custom quest in rook has been adjusted slightly.

2. The club master quest has been adjusted slightly.

3. An issue with _ in player names has been corrected on the website.

4. Several NPCs have been corrected for spelling errors.

5. The Pac-Man final battle arena has been adjusted slightly.

6. A storage error in a quest in Spectral Steppes has been repaired.

7. A storage error in a quest in the Holy arena has been repaired.

8. Several map areas of the map have been improved.

9. The "Fleeing" time of ghosts on the 2nd and 3rd floors of the Pac-man challenge have been adjusted.

Please feel free to discuss/request more information in Discord. As always, kindly report any errors (visual or game play) and thank you for all the reports and suggestions; best of luck in quests and have fun!
  by God Evan
  Sat, 6 Nov 2021 -
75th Update!

It is great to see people enjoying not only the new Spectral Steppes area, but also exploring some of the reworked Al'Qus quests; thank you to all who sent in reports.

Overall, we consider this update a success; no major errors and everything seems to be functioning as intended. Going forward, we will once again consider looking at/repairing the now badly out of date quest logs, and then provide information on future events.

Also, a new system will be put in places regarding housing. After careful consideration, due to the large amount of work and risk involved, towns will not have massive rework of all houses. Additionally, even if there were a rework, it seems it would not address the main issue, which is the active player demand for inactive player houses.

Instead, the following system will be put in place:

Houses will continue to require zero rent, but if a player has not logged in for 6 months, and/or not logged a minimum of 15 hours of online time in the past 6 month, the house will emptied and returned to the open housing market.  Player items will be returned to their depot. The 6 month check will run at two distinct times yearly; mid June and mid December. Please note that a certain small amount of players will be exempt from losing their house either due to their position or game service. Also, while there will be no large scale rework, certain clusters of empty/unused houses in non original lands may be adjusted/combined. The release of these new "combined" homes will coincide with the bi yearly housing checks.

The next housing check is now scheduled for mid December; an update post will be made at that time. Please feel free to discuss in Discord.  After next server save, the following changes will take effect:

1. A Temple has been added to the Spectral Steppes; it is located close to the  Pac-man Arena. If you set your character to be a citizen of Spectral Steppes, you will "respawn" upon death in the Spectral Steppes Hotel Lobby (A Protection Zone)

2. Spawns for Cursed Warlocks have been adjusted slightly.

3. Cursed Ghosts have had their experience points repaired; they have also been lowered very slightly in hitpoints and physical resistance.

4. The new housing system will take effect and the housing information page has been updated.

5. The quest hints for Janine have been adjusted slightly.

6. Several small areas on the map have been improved.

7. Some items have had their name spelling corrected.

8. The Ald'ruhn Dwarven College quest has been adjusted slightly.

9. Cursed Warlock have been adjusted in summons slightly.

10. The monster Pyramo has been adjusted slightly.

As always, kindly report any errors (visual or game play) and thank you for all the reports and suggestions; best of luck in quests and have fun!
  by God Evan

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