News


Welcome, wanderer, to the fascinating world of Peora, a customized multiplayer online role playing game. Take the role of a valorous adventurer, explore a huge realm of magic and mystery and make friends with people from all over the world! To start playing sign up for a free account and download your client. See you in Peora!

  Sat, 11 Jul 2020 -
Update 51!

We are pleased to announce the land of Frosthaven is now available to all players.  Please see the previous update news entries for details upon what to expect when entering this snowy continent, and of course, please approach new monsters with caution!

Frosthaven can be accessed in 2 ways, either by walking far to the east in Al’Qus and crossing the mountains, or from any Peora boat, asking for the town of Windemere. It is strongly recommended to first stop by the Windemere Castle library, and read as much as possible about the beasts, quests, and castles of the region.  It is also strongly encouraged to then go to the temple, and pick up the quest tome, so as to start your journeys with the proper focus.

Although the area, quests, and monsters have been tested via several different methods, experience tells us that no matter what, something will be overlooked or incorrect; kindly let us know via !report or directly in discord when finding an error.

Technical Notes:

All “equipment” NPCs will buy the “smaller” items dropped by the new monsters.  Rashid will buy the “larger” items dropped by the new monsters. For example, if you kill a blackthorn demon and loot an item that Geoffery will not buy, please try to sell it at Rashid. NPC Sev will not purchase any of the items dropped by Frosthaven monsters.

There are several new systems beyond the dungeon teleport that will be in effect in Frosthaven; please be sure to read signs and guidance carefully. Although we cannot spoil quests, if there are any questions about the technical details (for example, how curses work) please ask in discord and we will explain them in full.

As the “normal” tibia monsters are available via the github, we will be glad to provide certain details of the new Frosthaven monsters, such as the original monster(s) they are based on, whether they were “increased” or “decreased” in comparison to the original base monster, and then on a per question basis decision.

Best of luck to all who dare to venture into Frosthaven and challenge any of the castles!

  by God Evan
  Sat, 27 Jun 2020 -
Update Progress News #3

Thank you to everyone for their reports.  Today we will review the main questline of the new area of Frosthaven, and go over some of the technical details.

The castle in the town of Windemere holds a library on the first floor, with a great amount of detail on the history of Frosthaven, information on each specific castle, and of course monster descriptions. We strongly recommend any new adventurer to the region read those books carefully.

As can be seen on the Frosthaven map (http://peora.org/layout/images/frosthaven.png) there are 6 major castle areas, as well as the town of Windemere and the Dragon Enclave. While there are currently 195 new quests available in Frosthaven, the "main" questline involves visting each castle/area, first to help the daughter of Lord British, and then again to "cleanse" the castle. Of course, the many hunting grounds and other areas in between the castles have their own enclosed quests, and certainly the NPCs will need some assistance as well. The quest range for the "1st" visit to all castles runs from levels 25-140 (estimated) as the monsters (and puzzles!) in castles vary in difficulty, and the "2nd" visit to all castles runs from levels 150-200. Note this can vary dramatically based on the size and power of the team, as well as the skill of individual players.

The new area will be accessible by boat, and can be visited via foot travel from Al'Qus.  Two other areas, the Dragon Enclave located north of Frosthaven, and the Count's castle, located in the northen part of Stonegate, also have the key to their access in Frosthaven.

While the entire area is created new, it is very obvious via NPC name and area/castle name this is a large homage to the game Ultima (https://en.wikipedia.org/wiki/Ultima_%28series%29) released in 1981. Many of the NPCs have small callback comments to the original series, and the castles were built following the original maps. Below is a quick look at the 3 levels of Empath Abbey:


image

image

image

More maps from Ultima V can be located here: http://geocities.bootstrike.com/Ultima%20V%20Detailed%20Maps/u5/tmphtm.htm

Of course, the maps were only used as a guide, so while they might certainly help in game, they will not be exact copies.

The Frosthaven map, as one can see on the world map, is very large; perhaps a little bit too large. The immense size, however, does bring back the feeling of original Tibia and walking from town to town, and it also offers space for future development.  While there is a lot of walking to be done, there is also a subterranean transport system one can gain the ability to use, which will help in terms of visiting each castle area. While tasks are certainly not necessary, we choose 35 of the new monsters and provided 2 taskmasters in Windemere, so that players could earn a little extra cash/exp while working through the many puzzles of the land. There are very few level doors in Frosthaven, with the build hopefully being a fair scaling of difficulty per area, and utilizing the new arena battle system to ensure things are more balanced.

As one might guess, after this many updates, the "new weapons and armors" section is getting a little crowded; so while there are (some shown in the previous news update) many new types of weapons and armor, there are also a large amount of special, unique, and colorful prizes to be found, with a focus on a gambling element as well as a design/status element.

Overall, it is by far our most ambitious project, and we consider it the "final" stage of Peora development; an originally created creature and NPC filled map, with a large main questline threaded with many sub questlines, of a size and scope that it could be a entire server unto itself.

Testing is still occuring, but hopefully the update can be released sometime in the next 2 months. Also, although the update is taking most of the time in server work, at next server save the following changes will take effect:

1. Several furniture kits have been repaired.

2. A small error with the Jungle Taskman has been repaired.

3. All quest tomes have been reduced in weight slightly.

4. The game error where a dead snake shows the loot of something underneath it has been repaired.

As always, kindly report any errors (visual or game play) and thank you for all the reports and suggestions; best of luck in quests and have fun!
  by God Evan
  Mon, 22 Jun 2020 -
Update Progress News #2

Happy 2 year anniversary! It is hard to believe time has passed this quickly, but Peora turns 2 years old today! We hope everyone has had fun during the time, and we of course plan to hold many more anniversaries!

Today, we hope to fully explain the arena battle system. Below is taken directly from the tome in game, and if there are any questions or unclear points, please feel free to post in forums or ask in discord for clarity.

Arenas, as well as various other "battle" areas:

Each castle, provided one can solve the security measures in place and find the way to them, has arenas in which one must win a battle in order to claim any prize or perform any castle cleanse. Above each arena is a teleport, which, when entered, will summon monsters to battle, and until one side is victorious, no one may leave the arena. The brave adventurer will be randomly placed somewhere in the arena at the start of the battle, and monsters will also be randomly selected and placed. It should be known that should a adventurer defeat all monsters in the arena, but still be in the arena when another adventurer enters, all monsters will again be summoned. However, if the adventurers choose to enter and battle together, a lesser amount of monsters will be summoned per each adventurer who enters, thus clever adventurers will always try to battle together to improve their odds. Finally, should the adventurers fall in battle, upon return to the arena, no new monsters will be summoned, and the adventurers will only face what was in the arena when they perished.

In addition to the above tome information can be found in game, and it is important to note that the battles are far more "random" in the sense that the monster selection, placement, and player placement have a chance to vary each battle, so the experience can remain unique per visit. We have great hopes for this system, and if it works well, plan to expand it across Peora.

As well since we don't want to give too much away, without great detail the following screenshots show just some of the items dropped from monsters, and some of the claimable prizes. Not shown is the rune randomizer, which when a player drops a blank rune into it, randomly selects from a large list of runes (including some special and rare runes) and creates that rune at no cost. Also not shown is the berzerker battery, which will allow knights to "charge up" their exori spell to greater power.

image

image

As many likely have noticed, the map page has been updated and contains Frosthaven and Windemere information.  The next update will focus more on the overall quest of the continent, both in lore as well as technical game play details.

As always, kindly report any errors (visual or game play) and thank you for all the reports and suggestions; best of luck in quests and have fun!


  by God Evan

© Peora. Credits.